A Quick Note
I think it is proper time to explain how the mechanics of Battle Precognition works in RP.
So, typically how RP works is that User A makes their action, and then User B makes their action, and the DM writes the sum action of what actually occurred.
Well, Battle Precognition essentially lets you (when being actively used or, at higher levels, automatically) edit your action after the DM makes their total response. The DM must then edit THEIR sum final verdict to match your Battle Precognition adjustment.
This is different to Advanced Farsight, which lets you do a similar editing process but only with your opponent's action, as opposed to the final DM verdict message.
Begun Training to Skilled
Experience a vision during combat unlike any you have received before, in an extremely tough combat encounter.
2 Day Cooldown
Learn to actively call upon Battle Precognition for the first time.
2 Day Cooldown
Use Battle Precognition actively in combat, and fail to process the details of the vision in time. Get your shit kicked in.
2 Day Cooldown
Using Battle Precognition, interpret the vision you receive incorrectly and pay the price for it.
2 Day Cooldown
Use Battle Precognition in combat successfully for the first time.
2 Day Cooldown
Skilled to Proficient
Using Battle Precognition, see the intended path of a punch right before it is thrown and weave accordingly.
1 Week Cooldown
Using Battle Precognition in combat, avoid danger from something not under your opponent's control in any way.
1 Week Cooldown
React poorly to a vision of the future and have this reaction exploited by your opponent.
1 Week Cooldown
Land the decisive blow in a combat encounter against a foe higher on the tier list through the assistance of Battle Precognition.
1 Week Cooldown
Attempt to rely on Battle Precognition while your emotions run high in a legitimate combat encounter. Suffer the consequences.
1 Week Cooldown
Proficient to Highly Proficient
In a legitimate combat encounter, utterly humiliate someone who relies on Deception to get one-over on Force Users, by using Battle Precognition.
3 Week Cooldown
Save an ally from death using Battle Precognition.
3 Week Cooldown
In a legitimate combat encounter, learn the weakness of the ability in the consequences of having agency in changing the future.
3 Week Cooldown
Prevent, or mitigate, an opponent's ultimate ability through use of Battle Precognition.
3 Week Cooldown
Be defeated by an opponent who uses their speed to overcome your Battle Precognition, in an arc/personal critical moment.
3 Week Cooldown
Highly Proficient to Mastery
6 Week Cooldown
6 Week Cooldown
6 Week Cooldown
6 Week Cooldown
6 Week Cooldown
Feat
Mastery to Extreme Mastery
10 Week Cooldown
10 Week Cooldown
10 Week Cooldown
10 Week Cooldown
10 Week Cooldown
Feat
Extreme Mastery to The Mastery
13 Week Cooldown
13 Week Cooldown
13 Week Cooldown
13 Week Cooldown
13 Week Cooldown