Begun Training to Skilled
Fight a group of three or more opponents using Force Lightning as your primary method of attack.
1 Day Cooldown
Channel Force Lightning through one opponent into another behind them in a training situation.
1 Day Cooldown
Attempt to use Chain Lightning for the first time against a large group of enemies, and only partially succeed, being potentially overwhelmed.
1 Day Cooldown
Fully chain Force Lightning between two living beings for the first time.
1 Day Cooldown
Use Chain Lightning to execute two living beings without diverting your focus from one to the other.
1 Day Cooldown
Feat
Skilled to Proficient
Use Chain Lightning to defeat a group of at least five opponents.
4 Day Cooldown
Chain your lightning between a pair of light vehicles, destroying both of them.
4 Day Cooldown
Use Chain Lightning to defeat an opponent mounted on a vehicle or creature, only striking them indirectly through their mode of transport.
4 Day Cooldown
Defeat a group of opponents with heavy armor via Chain Lightning.
4 Day Cooldown
Using your Chain Lightning, redirect your attack through the same opponent three times, through chaining via three separate individuals.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Use Chain Lightning as a form of torture on a group of prisoners, forcing information out of them through the use of it.
1 Week Cooldown
Defeat a competent group of twenty or more opponents solely through use of Chain Lightning in a legitimate combat encounter.
1 Week Cooldown
Enter a kill-counting contest with a user of Grenade Launchers at an equal level, and win, using only Chain Lightning in a legitimate combat encounter.
1 Week Cooldown
Defeat a group of competent Mandalorians in a legitimate combat encounter, using Chain Lightning.
1 Week Cooldown
Using Chain Lightning, defeat a flying opponent and an equal-tiered grounded opponent in a legitimate combat encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Chain Lightning between multiple starfighters, destroying part of a squadron in a legitimate combat encounter.
4 Week Cooldown
Defeat two opponents no more than one tier below you at once in a legitimate combat encounter through use of Chain Lightning.
4 Week Cooldown
Hold an important chokepoint singlehandedly with Chain Lightning in a legitimate combat encounter.
4 Week Cooldown
Keep a single burst of Chain Lightning bouncing around for at least five actions in a legitimate combat encounter, causing maximum carnage.
4 Week Cooldown
Using Chain Lightning, defeat three opponents who are in three separate rooms with a single chain, using mediums and more to get around corners.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat a user of normal Force Lightning at an equal or higher level with your Chain Lightning, proving your own superiority in a legitimate combat encounter.
7 Week Cooldown
Firing Chain Lightning from both hands, maintain two separate chains against an equal-tiered opponent in a legitimate combat encounter.
7 Week Cooldown
Use a sustained instance of Chain Lightning to land a surprise attack on an equal-tiered opponent who thought they avoided your attack in a legitimate combat encounter.
7 Week Cooldown
Destroy an entire tank unit through use of Chain Lightning in a legitimate combat encounter.
7 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter using Chain Lightning, through being forced to use yourself as a medium.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Combine Chain Lightning with another Lightning Variant.
10 Week Cooldown
Use Chain Lightning to defeat an equally skilled opponent in Force Barrier in a legitimate combat encounter.
10 Week Cooldown
Bring down a task force of multiple equal-tiered Force Users sent to neutralize you via Chain Lightning in a legitimate combat encounter.
10 Week Cooldown
Destroy a Capital Ship via Chain Lightning.
10 Week Cooldown
Find a way to redirect your Chain Lightning without a medium, and use it to defeat an equal-tiered opponent.
10 Week Cooldown