Name: Standard Clone Trooper
Tier: Middle 4
Background: Clone troopers were highly trained soldiers in the Grand Army of the Republic. Representing the future of galactic warfare, clones were designed to be far superior to battle droids. During the last years of the Galactic Republic, clones formed the backbone of the Republic Military that waged war against the droid armies of the Confederacy of Independent Systems. The Clone Wars was named after the Republic's clone army, which became symbolic of the conflict that had spread throughout the galaxy after a millennium of peace.
Clone troopers were grown on the planet Kamino at the request of Jedi Master Sifo-Dyas, who commissioned the Kaminoans to build an army for the Republic, although some clones were secretly grown on Coruscant and became the shock troopers in the Coruscant Guard. After Sifo Dyas' death, the project was taken over by the Sith. Clones were modelled on a human template, the Mandalorian bounty hunter Jango Fett, although their genetic structure was modified to make them less independent and more docile than their progenitor. They were also designed to age at twice the rate of natural humans, accelerating their growth and making them ready for combat in a decade's time. As the Separatist Crisis gave way to open war, the Galactic Senate empowered Supreme Chancellor Palpatine to call the clone troopers into action, leading to their debut on the battlefield of Geonosis. For three years, clones fought the Separatist droids on all fronts across the galaxy. They were loyal to their Jedi Generals and the Supreme Chancellor; though some clones questioned their service, leading to isolated cases of desertion and treason, most were proud to serve the Republic as it was the only life they had ever known.
The clones were implanted with biological control chips within their brains that would force them to follow specific contingency plans at the Chancellor's instruction. This was discovered by the Jedi High Council in 21 BBY.
Speed: Middle H Combat Speed
Abilities: Skilled in Blaster Rifles, Throwables, Jetpacks, and Blaster Pistols.
Perk: The perks come with each variant of the Clone Trooper Profile.
Equipment: Proficient with DC-15A and DC-15S Carbine; Begun Training in DP-23; Phase 2 Plastoid Clone Trooper Armour; 2 Thermal Detonators; 2 EMP Grenades; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool
Weaknesses: Engineered to follow orders and can sometimes fail in situations where they must breach protocol or disobey orders. Using this fact, one could place them in situations where they either are forced to breach protocol, or they perform a disastrous action in order to uphold the orders given to them.
Classes are certain RP roles, this way it can be better for both your superior officers to use you in an event and for DMs to determine your actions as successes or failures.
The Standard Clone Trooper can have proficiency roles applied to it. Each class gives a different benefit and playstyle, and thus it is important to choose carefully as once you pick a class, those are the stats and abilities you keep on that character.
If you want to change class, you may, but this will mainly be a vanity change; and you will need to manually learn the abilities for it to take effect (unless you start a new character). You also do not have to pick a class, and may choose to stick with the foundational Clone Trooper/Clone Trooper of your group.
In terms of groups, the changes highlighted by each class can be added to your Standard Group Clone, as opposed to the Clone Trooper in general.