Name: Tech

Rank: Member of the Bad Batch

Tier: High 2

Background: Tech was a genetically modified Clone trooper who served on the team Clone Force 99 during the Clone Wars and on. Tech's genetic mutation altered his brain, giving him a higher intelligence than any other Clone thus making himself an asset to the team. Tech and his squad were trained by the Mandalorian Cuy'val Dar Near Farr who would train theme each to hone their own specific skills and work together as a team using their mutations to their advantage.

Tech and his squad would be deployed at the start of the war where they would see conflict all across the galaxy. During their ventures, Tech would record information and data on the planets the team visited and store it on his personal database. The team would end up on planets like Felucia, Saleucami, and Osell II on the frontlines of operations against the CIS where Tech usually had a role in using his mechanical and slicing skills to the teams advantage.

Eventually the team would find themselves on Tatooine with a man named Axis, helping the Clone with a string of operations against the Eternal Empire. The squad would then continue to follow Axis around the galaxy, ending up in Chiss territory, and then Hutt territory soon after. The team would then start to hunt down Abeloth, splitting up to take her off the board on two separate areas of the galaxy. Tech and Hunter would venture into Syndicate space while Wrecker and Crosshair would go their own way.

Speed: Middle C Combat Speed

Abilities: The Mastery of Mechanical Mind and Mental Shielding. Mastery with Jetpacks, Slicing, Blaster Pistols, Energy Shields, Pattern Recognition, Ground Vehicles, and Chemistry. Highly Proficient with Mandalorian Sabre Combat, Espionage, Throwables and Crafting. Proficient with Vehicle Boarding, Sniper Rifles, Blaster Rifles, Rocket Launchers, Shotguns, Traps, and Mandalorian Hand-to-Hand Combat.

Equipment: Extreme Mastery with Dual DC-17 Blasters; Modified Katarn-class Commando Armour; 2 Thermal Detonators; 2 EMP Grenades; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool

Weaknesses: Tech is extremely non-confrontational, letting his teammates do the heavy lifting in that area of aggression and ferocious attack. As such, forcing him into an emotional or intense combat scenario would not only reduce Tech’s combat effectiveness, but also the entirety of Bad Batch. Creating a false area for him to hack into would be beneficial, with Tech focus on the task at hand and drowning out the rest of the world. This leaves him extremely open to an attack, one which could eliminate him immediately.