Name: Sith Marauder
Rank: Sith Acolyte
Tier: High 3
Background: The Sith Acolytes were formed by Valkorian, by repurposing Force Sensitives from the worlds they conquered after the establishment of the Resurgent Sith Empire. These users were mostly native to the Universe of Prophecy, and after the establishment of the Eternal Sith Empire, and remained a separate branch to the Zakuul-native Force Sensitives.
Specialised and highly trained, the Marauders are not to be trifled with. They live for combat, and will be targeting strong opponents head on, a committed single will to victory. A menace to those unprepared on the battlefield, the Marauder will cleave through their opponents like butter, but this could blast back in their faces if they bite off more than they can chew.
Speed: Middle D
Abilities: Mastery in Juyo. Highly Proficient in Jar'Kai and Improvised Hand-to-Hand. Proficient in Soresu. Skilled in Zakuul Hand-to-Hand, Survival Skills, Mental Shielding, Deception, and Dun Moch.
The Marauder enters a frenzied rage and can leap from enemy to enemy, striking them with their lightsaber, being able to attack 3 enemies in one action
Notable Force Abilities: Proficient in Standard Basic Dark Side Abilities, Force Crush, and Force Valour.
Balance = Neutral Fallen
Equipment: 2 Sith Lightsabers; Marauder's Gloves; Sith Acolyte Armoured Robes.
Weaknesses: The Sith Acolytes crave power above and beyond all else, and they are willing to compromise allies and mission objectives if it means getting stronger or getting a promotion. They are loyal to the Sith Emperor and the Dark Council, much more the former than the latter, but ever is the nature of the Dark Side that this loyalty is not absolute, and a skilled manipulator could twist their actions and motives under the right circumstances. They hold a deep hatred of the Banite Sith Line, as the two ideologies clash, and are often jealous of their power. They will not work well with other Sith at all, and this can be exploited by a mindful combatant.
The Marauder is an extremely offensive combatant, in both mentality and skill. They will charge head-on into enemies with little regard for other threats, and their defensive skills are lacking if such an offensive goes wrong. As such, the Marauder must ensure they win whatever engage quickly, otherwise they may find themselves in a position they cannot escape from. Engaging enemies fast, they are not as suited to heavy combat or combat against blaster opponents.