Name: Mora'a

Rank: Lieutenant of Crimson Dawn

Tier: High 3

Background: Mora’a is a non Force-sensitive Togrutan mercenary and assassin who works for Crimson Dawn, specifically for Dryden Vos himself.

Mora’a spent much of her early life between cities on the world Nimban, where her parents worked for Hutt organizations on the planet. Her father, whom she was very close with, was killed by one of his competitors during an ordeal on Hutta, leaving her, her mother, and younger brother to fend for themselves amongst the Hutt worlds. She took to petty theft and trading in the cities, using her small figure and the business skills her father had taught her to ensure her family survived.

She found her way into the service of a number of nobles and other such clientele through Hutt space, specifically the Sleheyron sector, though eventually garnered some notice from other, higher ranking clients. She began to act as an enforcer, but while she was sometimes seen in a court of a Hutt or the halls of a Syndicate headquarters, it was more common that she was not seen at all. It was through her work, and the quiet murmurs of skill, she received work through Crimson Dawn - and now acts as one of Vos’ personal mercenaries. She is ubiquitous during their missions, more often seen with him than not, even if it is as his shadow. While she has taken a more overt role as an enforcer in the current days, she most definitely still works in the darkness, and is always ready to strike.

Speed: Low C Combat Speed

Abilities: Mastery in Camouflage, Deception, Espionage, and Dagger Combat. Highly Proficient in Chemistry, Hunting/Tracking, Street Hand-to-Hand Combat, and Whips. Proficient in Mental Shielding, Explosives, Survival Skills, Ground Vehicles, Hidden Blade Combat, Throwables, and Blaster Pistols. Skilled in Treatment & Aid and Slicing.

Equipment: Mora’a’s armour, with Shoulder Plates and Vambraces; Two Custom Electrum-plated TT24 Holdout Blasters; Detonator; Three Daggers; Small Medkit; Wrist Vibroblades.

Weaknesses: Mora’a’s self preservation instincts are lacking, often not applying her knowledge on how to survive in order to do so. As such, one can create an environment or combat scenario where she is in consistent danger, upon which she may end up getting herself killed naturally. Easily made bloodlusted, taunts and other such attacks to her emotional state could result in a violent reaction from Mora’a, which should be exploited to the maximum degree by a calm and manipulative combatant. Preferring to get up close, one should keep their distance for both an effective engagement strategy and to force her to tire with constant position changes.