Tech 0
Tech 0
Description
Produces single-pilot and small-craft starfighters.
Cost
8,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
Z-95 Headhunter
Count produced per turn
10
Additional Material Cost per Turn
3 Hull Material
1 Tibanna
ARC-40b Scout-Recon Fighter
Count produced per turn
8
Additional Material Cost per Turn
3 Hull Material
1 Tibanna
ARC-170 Starfighter
Count produced per turn
6
Additional Material Cost per Turn
5 Hull Material
2 Tibanna
1 Rhydonium
1 Hyperdrive
Description
Produces strike bombers and heavy ordnance craft.
Cost
7,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
NTB-630 Naval Bomber
Count produced per turn
5
Additional Material Cost per Turn
6 Hull Material
1 Tibanna
1 Rhydonium
PTB-625 Planetary Bomber
Count produced per turn
6
Additional Material Cost per Turn
5 Hull Material
1 Tibanna
1 Rhydonium
Description
Produces civilian and light military speeders, swoop bikes, and light scout vehicles.
Cost
4,000,000 credits
Upkeep
20,000 credits per turn
Construction Time
2 turns
74-Z Speeder Bike
Count produced per turn
24
Additional Material Cost per Turn
2 Hull Material
1 Tibanna
CMD-1 Speeder Command Vehicle
Count produced per turn
12
Additional Material Cost per Turn
4 Hull Material
1 Tibanna
A-A5 Speeder Truck
Count produced per turn
16
Additional Material Cost per Turn
4 Hull Material
1 Tibanna
1 Rhydonium
Model 300 Medlifter Transport
Count produced per turn
12
Additional Material Cost per Turn
4 Hull Material
1 Tibanna
Description
Produces walker-class ground vehicles, from light scout walkers to capital-scale war machines.
Cost
12,000,000 credits
Upkeep
25,000 credits per turn
Construction Time
3 turns
N/A
Description
Produces tanks, juggernauts, mobile artillery, and heavy ground combat vehicles.
Cost
10,000,000 credits
Upkeep
25,000 credits per turn
Construction Time
3 turns
N/A
Description
Produces Mass Drivers and MAC Cannons for both Planetary Defence Grid and vehicle emplacement.
Comes with automatic self-destruct protocol
Cost
30,000,000 credits
Upkeep
500,000 credits per turn
Construction Time
6 turns
Mass Drivers
Count produced per turn
1
Additional Material Cost per Turn
Varies
Description
Produces troop carriers, gunships, dropships, and infantry transport craft.
Cost
9,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
Jadthu-class Landing Ship
Count produced per turn
3
Additional Material Cost per Turn
8 Hull Material
2 Tibanna
2 Rhydonium
GAT-12 Skipray Blastboat
Count produced per turn
5
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
1 Rhydonium
LAAT Gunship (Infantry)
Count produced per turn
6
Additional Material Cost per Turn
5 Hull Material
2 Tibanna
1 Rhydonium
LAAT Gunship (Vehicle)
Count produced per turn
5
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
1 Rhydonium
LAAT Gunship (Carrier)
Count produced per turn
5
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
1 Rhydonium
Tech 1
Description
Produces single-pilot and small-craft starfighters.
Cost
8,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
Alpha-3 Nimbus V-Wing Interceptor
Count produced per turn
10
Additional Material Cost per Turn
3 Hull Material
1 Tibanna
Delta-7 Aethersprite Light Interceptor
Count produced per turn
8
Additional Material Cost per Turn
4 Hull Material
1 Tibanna
V-19 Torrent Interceptor
Count produced per turn
10
Additional Material Cost per Turn
3 Hull Material
1 Tibanna
Description
Produces strike bombers and heavy ordnance craft.
Cost
7,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
BTL-B Y-Wing Bomber
Count produced per turn
6
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
1 Rhydonium
1 Hyperdrive
Y-Wing Scout Bomber
Count produced per turn
5
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
1 Rhydonium
1 Hyperdrive
Description
Produces civilian and light military speeders, swoop bikes, and light scout vehicles.
Cost
4,000,000 credits
Upkeep
20,000 credits per turn
Construction Time
2 turns
BARC Speeder
Count produced per turn
24
Additional Material Cost per Turn
2 Hull Material
1 Tibanna
CK-6 Swoop Bike
Count produced per turn
30
Additional Material Cost per Turn
2 Hull Material
1 Tibanna
105-K Lancer Bike
Count produced per turn
24
Additional Material Cost per Turn
2 Hull Material
1 Tibanna
Gaba-18 Scout Speeder
Count produced per turn
20
Additional Material Cost per Turn
3 Hull Material
1 Tibanna
ULAV
Count produced per turn
16
Additional Material Cost per Turn
4 Hull Material
1 Tibanna
Description
Produces walker-class ground vehicles, from light scout walkers to capital-scale war machines.
Cost
12,000,000 credits
Upkeep
25,000 credits per turn
Construction Time
3 turns
AT-PT
Count produced per turn
8
Additional Material Cost per Turn
4 Hull Material
1 Tibanna
AT-XT
Count produced per turn
6
Additional Material Cost per Turn
5 Hull Material
1 Tibanna
AT-RT
Count produced per turn
10
Additional Material Cost per Turn
3 Hull Material
1 Tibanna
AT-AP
Count produced per turn
4
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
AT-TE
Count produced per turn
3
Additional Material Cost per Turn
8 Hull Material
2 Tibanna
1 Rhydonium
Description
Produces tanks, juggernauts, mobile artillery, and heavy ground combat vehicles.
Cost
10,000,000 credits
Upkeep
25,000 credits per turn
Construction Time
3 turns
HAVw A5 Juggernaut
Count produced per turn
2
Additional Material Cost per Turn
12 Hull Material
3 Tibanna
2 Rhydonium
AV-7 Antivehicle Cannon
Count produced per turn
4
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
1 Rhydonium
Description
Produces Mass Drivers and MAC Cannons for both Planetary Defence Grid and vehicle emplacement.
Comes with automatic self-destruct protocol
Cost
30,000,000 credits
Upkeep
500,000 credits per turn
Construction Time
6 turns
Mark II “Light Coil” Mass Accelerator Cannons
Can only be used for naval vessels
Count produced per turn
1
Additional Material Cost per Turn
5 Hull Material
2 Tungsten
Description
Produces troop carriers, gunships, dropships, and infantry transport craft.
Cost
9,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
RTT-04 Armored Troop Transport
Count produced per turn
6
Additional Material Cost per Turn
5 Hull Material
1 Tibanna
1 Rhydonium
CR20 Troop Carrier
Count produced per turn
4
Additional Material Cost per Turn
7 Hull Material
2 Tibanna
2 Rhydonium
1 Hyperdrive
Tech 2
Description
Produces single-pilot and small-craft starfighters.
Cost
8,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
TIE/LN Fighter
Count produced per turn
12
Additional Material Cost per Turn
1 Hull Material
Description
Produces strike bombers and heavy ordnance craft.
Cost
7,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
TIE/SA Bomber
Count produced per turn
10
Additional Material Cost per Turn
4 Hull Material
1 Tibanna
1 Rhydonium
Description
Produces civilian and light military speeders, swoop bikes, and light scout vehicles.
Cost
4,000,000 credits
Upkeep
20,000 credits per turn
Construction Time
2 turns
SU-42RS Flashblind Aerial Recon
Count produced per turn
16
Additional Material Cost per Turn
3 Hull Material
1 Tibanna
1 Rhydonium
Infantry Support Platform
Count produced per turn
6
Additional Material Cost per Turn
4 Hull Material
1 Tibanna
Republic Hover Boat
Count produced per turn
12
Additional Material Cost per Turn
4 Hull Material
1 Tibanna
1 Rhydonium
Description
Produces walker-class ground vehicles, from light scout walkers to capital-scale war machines.
Cost
12,000,000 credits
Upkeep
25,000 credits per turn
Construction Time
3 turns
UT-AT
Count produced per turn
4
Additional Material Cost per Turn
7 Hull Material
2 Tibanna
1 Rhydonium
AT-OT Walker
Count produced per turn
?
Additional Material Cost per Turn
?
AT-FRC Walker
Count produced per turn
4
Additional Material Cost per Turn
7 Hull Material
2 Tibanna
1 Rhydonium
AT-RCT Walker
Count produced per turn
4
Additional Material Cost per Turn
7 Hull Material
2 Tibanna
1 Rhydonium
Description
Produces tanks, juggernauts, mobile artillery, and heavy ground combat vehicles.
Cost
10,000,000 credits
Upkeep
25,000 credits per turn
Construction Time
3 turns
HAVw A6 Juggernaut
Count produced per turn
2
Additional Material Cost per Turn
14 Hull Material
3 Tibanna
2 Rhydonium
TX-130 Hovertank
Count produced per turn
4
Additional Material Cost per Turn
7 Hull Material
2 Tibanna
1 Rhydonium
RX-200 Falchion-class Assault Tank
Count produced per turn
3
Additional Material Cost per Turn
8 Hull Material
2 Tibanna
1 Rhydonium
Self-Propelled Heavy Artillery
Count produced per turn
2
Additional Material Cost per Turn
10 Hull Material
3 Tibanna
2 Rhydonium
Description
Produces Mass Drivers and MAC Cannons for both Planetary Defence Grid and vehicle emplacement.
Comes with automatic self-destruct protocol
Cost
30,000,000 credits
Upkeep
500,000 credits per turn
Construction Time
6 turns
Mark III “Medium Coil” Mass Accelerator Cannon
Can only be used for naval vessels
Count produced per turn
1
Additional Material Cost per Turn
10 Hull Material
4 Tungsten
Description
Produces troop carriers, gunships, dropships, and infantry transport craft.
Cost
9,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
Y-85 Titan Dropship
Count produced per turn
4
Additional Material Cost per Turn
8 Hull Material
2 Tibanna
2 Rhydonium
CR25 Troop Carrier
Count produced per turn
4
Additional Material Cost per Turn
10 Hull Material
2 Tibanna
2 Rhydonium
1 Hyperdrive
LAAT Gunship (Stealth)
Count produced per turn
4
Additional Material Cost per Turn
6 Hull Material
1 Rhydonium
1 Stygium
HAET-221
Count produced per turn
2
Additional Material Cost per Turn
11 Hull Material
3 Tibanna
2 Rhydonium
Tech 3
Description
Produces single-pilot and small-craft starfighters.
Cost
8,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
T-65 X-Wing Starfighter
Count produced per turn
8
Additional Material Cost per Turn
5 Hull Material
2 Tibanna
1 Rhydonium
1 Hyperdrive
Description
Produces strike bombers and heavy ordnance craft.
Cost
7,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
N/A
Description
Produces civilian and light military speeders, swoop bikes, and light scout vehicles.
Cost
4,000,000 credits
Upkeep
20,000 credits per turn
Construction Time
2 turns
TIE Mauler
Count produced per turn
12
Additional Material Cost per Turn
4 Hull Material
1 Tibanna
Description
Produces walker-class ground vehicles, from light scout walkers to capital-scale war machines.
Cost
12,000,000 credits
Upkeep
25,000 credits per turn
Construction Time
3 turns
AT-AT Walker
Count produced per turn
1
Additional Material Cost per Turn
25 Hull Material
5 Tibanna
3 Rhydonium
AT-ST Walker
Count produced per turn
6
Additional Material Cost per Turn
5 Hull Material
1 Tibanna
AT-AC
Count produced per turn
4
Additional Material Cost per Turn
7 Hull Material
2 Tibanna
1 Rhydonium
Description
Produces tanks, juggernauts, mobile artillery, and heavy ground combat vehicles.
Cost
10,000,000 credits
Upkeep
25,000 credits per turn
Construction Time
3 turns
T1-B Tank
Count produced per turn
5
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
1 Rhydonium
AAC-1 Speeder Tank
Count produced per turn
5
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
1 Rhydonium
Description
Produces Mass Drivers and MAC Cannons for both Planetary Defence Grid and vehicle emplacement.
Comes with automatic self-destruct protocol
Cost
30,000,000 credits
Upkeep
500,000 credits per turn
Construction Time
6 turns
Mark IV “Heavy Coil” Mass Accelerator Cannon
Can only be used for naval vessels
Count produced per turn
1
Additional Material Cost per Turn
20 Hull Material
8 Tungsten
Mark 2488 Onager
Ground based. Can be used as a turret (see Planetary Defence Grid) or retrofitted to the following vehicles:
AT-AT
AT-TE
HAVw A6 Juggernaut
Self-Propelled Heavy Artillery
T-3B Tank
Count produced per turn
1
Additional Material Cost per Turn
8 Hull Material
8 Tungsten
1 input vehicle (not required)
Description
Produces troop carriers, gunships, dropships, and infantry transport craft.
Cost
9,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
N/A
Tech 4
Description
Produces single-pilot and small-craft starfighters.
Cost
8,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
T-65B X-Wing Starfighter
Count produced per turn
8
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
2 Rhydonium
1 Hyperdrive
TIE/IN Interceptor
Count produced per turn
10
Additional Material Cost per Turn
2 Hull Material
UT-60D U-Wing Starfighter/Support Craft
Count produced per turn
6
Additional Material Cost per Turn
5 Hull Material
2 Tibanna
2 Rhydonium
1 Hyperdrive
Description
Produces strike bombers and heavy ordnance craft.
Cost
7,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
N/A
Description
Produces civilian and light military speeders, swoop bikes, and light scout vehicles.
Cost
4,000,000 credits
Upkeep
20,000 credits per turn
Construction Time
2 turns
N/A
Description
Produces walker-class ground vehicles, from light scout walkers to capital-scale war machines.
Cost
12,000,000 credits
Upkeep
25,000 credits per turn
Construction Time
3 turns
AT-DT Walker
Count produced per turn
4
Additional Material Cost per Turn
7 Hull Material
2 Tibanna
1 Rhydonium
AT-DP Walker
Count produced per turn
4
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
1 Rhydonium
Description
Produces tanks, juggernauts, mobile artillery, and heavy ground combat vehicles.
Cost
10,000,000 credits
Upkeep
25,000 credits per turn
Construction Time
3 turns
T-2B Tank
Count produced per turn
5
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
1 Rhydonium
Description
Produces Mass Drivers and MAC Cannons for both Planetary Defence Grid and vehicle emplacement.
Comes with automatic self-destruct protocol
Cost
30,000,000 credits
Upkeep
500,000 credits per turn
Construction Time
6 turns
Mark V “Super Heavy” Mass Accelerator Cannons
Can only be used for naval vessels
Count produced per turn
1
Additional Material Cost per Turn
40 Hull Material
16 Tungsten
Mark 2511 Onager
Ground based. Can be used as a turret (see Planetary Defence Grid) or retrofitted to the following vehicles:
AT-AT
AT-TE
HAVw A6 Juggernaut
Self-Propelled Heavy Artillery
T-3B Tank
Count produced per turn
1
Additional Material Cost per Turn
16 Hull Material
16 Tungsten
1 input vehicle (not required)
Description
Produces troop carriers, gunships, dropships, and infantry transport craft.
Cost
9,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
N/A
Tech 5
Description
Produces single-pilot and small-craft starfighters.
Cost
8,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
TIE/D Defender
Count produced per turn
8
Additional Material Cost per Turn
6 Hull Material
2 Tibanna
2 Rhydonium
1 Hyperdrive
TIE/HU Hunter
Count produced per turn
10
Additional Material Cost per Turn
4 Hull Material
2 Tibanna
1 Rhydonium
1 Hyperdrive
T-65B "StealthX" X-Wing
Count produced per turn
6
Additional Material Cost per Turn
6 Hull Material
3 Tibanna
2 Rhydonium
1 Hyperdrive
2 Stygium
Description
Produces strike bombers and heavy ordnance craft.
Cost
7,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
BTL-S8 K-Wing
Count produced per turn
4
Additional Material Cost per Turn
8 Hull Material
3 Tibanna
2 Rhydonium
1 Hyperdrive
Description
Produces civilian and light military speeders, swoop bikes, and light scout vehicles.
Cost
4,000,000 credits
Upkeep
20,000 credits per turn
Construction Time
2 turns
N/A
Description
Produces walker-class ground vehicles, from light scout walkers to capital-scale war machines.
Cost
12,000,000 credits
Upkeep
25,000 credits per turn
Construction Time
3 turns
AT-AA
Count produced per turn
4
Additional Material Cost per Turn
7 Hull Material
2 Tibanna
1 Rhydonium
Description
Produces tanks, juggernauts, mobile artillery, and heavy ground combat vehicles.
Cost
10,000,000 credits
Upkeep
25,000 credits per turn
Construction Time
3 turns
T-3B Tank
Count produced per turn
5
Additional Material Cost per Turn
7 Hull Material
2 Tibanna
1 Rhydonium
AT-MF Speeder
Count produced per turn
1
Additional Material Cost per Turn
20 Hull Material
5 Tibanna
4 Rhydonium
3 Tungsten
4 Mark 2811 Onager
Description
Produces Mass Drivers and MAC Cannons for both Planetary Defence Grid and vehicle emplacement.
Comes with automatic self-destruct protocol
Cost
30,000,000 credits
Upkeep
500,000 credits per turn
Construction Time
6 turns
Mark VI “Piercer” Mass Accelerator Cannon
Can only be used for naval vessels
Count produced per turn
1
Additional Material Cost per Turn
80 Hull Material
32 Tungsten
Mark 2811 Onager
Ground based. Can be used as a turret (see Planetary Defence Grid) or retrofitted to the following vehicles:
AT-AT
AT-TE
HAVw A6 Juggernaut
HAVw A5 Juggernaut
TX-130 Hovertank
RX-200 Falchion-class Assault Tank
Self-Propelled Heavy Artillery
T-3B Tank
T-2B Tank
AT-DT Walker
AT-DP Walker
AT-AA Walker
AT-ST Walker
Count produced per turn
1
Additional Material Cost per Turn
32 Hull Material
Beskar
Phrik
64 Tungsten
1 input vehicle (not required)
Description
Produces troop carriers, gunships, dropships, and infantry transport craft.
Cost
9,000,000 credits
Upkeep
50,000 credits per turn
Construction Time
3 turns
N/A