Begun Training to Skilled
Find a remnant of the Hands of the Damaged Clock. Through torture, manipulation, or bargain, demand they give you their secrets.
5 Day Cooldown
Successfully create an entry portal for the first time.
5 Day Cooldown
Get caught by a Caretaker. Bargain your way, or fight your way, out of the situation (PK scenario).
5 Day Cooldown
Tear a damaging hole in the fabric of reality when attempting to use Universal Portals, and experience the consequences.
5 Day Cooldown
Use Universal Portals, while keeping your entry portal intact, travel into the Thread and back out through your single portal. Become a singular being.
5 Day Cooldown
Feat
Skilled to Proficient
Creating an exit portal for the first time, travel to another universe, using Universal Portals properly for the first time.
2 Week Cooldown
After using Universal Portals, realise you need to learn how to control where your exit portal is.
2 Week Cooldown
Learn how to control where your exit portal ends up.
2 Week Cooldown
Successfully find your way back to your universe of origin, arriving back to the planet you departed from.
2 Week Cooldown
Successfully use Universal Portals to travel between two points in the same universe.
2 Week Cooldown
Feat
Proficient to Highly Proficient
Learn to bypass a Caretaker while using Universal Portals (PK scenario).
4 Week Cooldown
Accidentally run into a leftover echo from the War of the Hallowed Thread due to your bypass. Survive (PK scenario).
4 Week Cooldown
Attempt to transport a large group of troops or ships for strategic advantage. Accidentally lose them to the Thread forever.
4 Week Cooldown
Use Universal Portals to BFR an opponent you had no chance of beating otherwise.
4 Week Cooldown
Successfully travel to another galaxy using Universal Portals, and bring back a unique item or NPC with you.
4 Week Cooldown
Feat
Highly Proficient to Mastery
Attempt to travel back or forward along the currents of the Thread using Universal Portals. Experience the fallout (PK scenario).
7 Week Cooldown
Banish a player character who has wronged you to another universe.
7 Week Cooldown
Travel to another timeline using Universal Portals with at least 3 other player characters. All of you must escape alive if you are to succeed at this task (PK scenario).
7 Week Cooldown
Using Universal Portals, teleport a fleet to a strategic position
7 Week Cooldown
Using Sith Alchemy, transport an entire planet using Universal Portals. If you cannot perform Sith Alchemy and construction, find another way of using Universal Portals to transport an object of extremely large mass. Relocate a planet belonging to your faction for legitimate, strategic reasons.
7 Week Cooldown
Feat
Mastery to Extreme Mastery
Learn to open permanent Universal Portals by returning to Hands of the Damaged Clock (if you kept them alive). Place a link between two places of strategic significance.
10 Week Cooldown
Trap an equal-tiered player character by making them fall between two Universal Portals in a legitimate combat encounter. Use this to force a surrender.
10 Week Cooldown
Defeat an opponent with equal skill in Void Walking in a legitimate combat encounter, using Universal Portals as your primary means of doing so.
10 Week Cooldown
Make an object or person gain speed through flying between two Universal Portals. Open an exit portal at the final boss of the arc you are in and defeat them with what you launched in a legitimate combat encounter.
10 Week Cooldown
BFR an opponent Beyond the Tier List with Universal Portals in a legitimate combat encounter.
10 Week Cooldown
Feat
Extreme Mastery to The Mastery
Successfully use Universal Portals at a fast pace, doing so to win a legitimate combat encounter.
15 Week Cooldown
Run into a Swimmer while using Universal Portals. Survive and realise that what you are, in reality, is a very small fish in an extremely large pond (PK scenario).
15 Week Cooldown
Travel to Earth using Universal Portals.
15 Week Cooldown
Use Universal Portals on an entire planet without needing any clever engineering.
15 Week Cooldown
Using Universal Portals, learn to place something out of sync with the rest of reality. Make the ultimate hiding spot.
15 Week Cooldown