Begun Training to Skilled
For the first time, pick up on the emotions of another being, on accident or purposefully.
1 Day Cooldown
Pick up on someone close to you hiding something emotionally, and ask them about it.
1 Day Cooldown
Be overwhelmed by the amount of feelings on a busy street, and learn the danger of Force Empathy to the self.
1 Day Cooldown
Fail to handle a situation with tact due to bringing up someone's hidden emotions with Force Empathy, and awkwardly retreat.
1 Day Cooldown
Finally get the hang of Force Empathy, and turn it off to get some rest from all the emotions.
1 Day Cooldown
Feat
Skilled to Proficient
Apologize to the individual you accidentally outed two tasks ago.
4 Day Cooldown
Using Force Empathy, pick up on the hidden emotions of an individual with Skilled or higher in Mental Shielding.
4 Day Cooldown
Attempt to use Force Empathy on a swindler, and promptly get duped. Ponder why you got swindled. Instead, Dark Siders must kill the one who played them.
4 Day Cooldown
Use Force Empathy to sense somebody you know from afar.
4 Day Cooldown
Play Cupid for a friend, all the while using Force Empathy during the endeavour. For Darksiders, instead use Force Empathy to emotionally manipulate said friend.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Using Force Empathy, tell someone you know is thinking of something reckless, and try to prevent them from acting out.
1 Week Cooldown
Using Force Empathy, correctly discern Killing Intent, and successfully evade an attempt on your life or the life of someone dear to you.
1 Week Cooldown
Using Force Empathy, discern someone's wants, and get them an appropriate gift. For Dark Siders, be petty and instead flaunt your ownership of what the individual wanted.
1 Week Cooldown
Using Force Empathy, discern the negative feelings in a crowd directed at you, and successfully avoid an ambush.
1 Week Cooldown
Recognize the Dark in a Light Individual. For Light Siders, talk to them and try to help them quell these feelings. For Dark Siders, prey on this weakness and attempt to make them fall.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully use Force Empathy on an individual who is actively using Deception at a Highly Proficient or higher level.
3 Week Cooldown
Tell the true feelings of a fallen, and address the emotion that made them fall in the first place during a legitimate combat encounter. For Dark Siders, use this in an attempt at Dun Moch towards one of your rivals.
3 Week Cooldown
Using Force Empathy, successfully discern and locate the feelings of a singular individual in a bustling street or large crowd.
3 Week Cooldown
Attempt to use Force Empathy on an individual with a Balance of Chaotic Fallen, and immediately get blasted by their emotional maelstrom.
3 Week Cooldown
Use Force Empathy on an individual with a Balance of 15 or lower, and feel the radiance of their peace.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Successfully use Force Empathy on an individual who is in denial/lying to themselves, and discern their true, unmasked feelings.
5 Week Cooldown
Completely and utterly tell the plan of someone who was intending on betraying you personally before the betrayal can occur.
5 Week Cooldown
Sensing Killing Intent from a great distance, avoid an individual who wants you dead with Extreme Mastery or higher in Sniper Rifles, all with Force Empathy.
5 Week Cooldown
Using Force Empathy, totally and utterly dissect a Dark Sider's cause for Falling to the point that their connection to the Dark is too weak to defeat you. Alternatively, for Dark Siders, utterly and totally dissect a faltering Jedi's mindset, to the point that they have a Dark, emotional outburst.
5 Week Cooldown
Take in complete, utter killing intent from an individual higher than you on the tier list, and do not falter in the face of it.
5 Week Cooldown
Feat
Extreme Mastery to The Mastery
Attempt to use Force Empathy on a being originating from the Void, and come out with a basic understanding of what they are on an emotional level.
8 Week Cooldown
Talk-no-Jutsu the main villain of the plot arc you are in.
8 Week Cooldown
Use Force Empathy from the top of a skyscraper in an Eucumonopolis (ie, Coruscant, Hosnian Prime, Nar Shaddaa) and do not lose yourself in the sea of emotion from all the individuals below you. Retain your sense of self.
8 Week Cooldown
Using Force Empathy, guide a Fallen Individual back to the Light. Alternatively, for a Fallen, instead guide an individual who has not yet Fallen into the trappings of the Dark Side.
8 Week Cooldown
For a Light Sider, successfully use Force Empathy on an individual with the balance of The Fallen and do so without faltering to the Dark. For a Dark Sider, instead use Force Empathy on an individual with a Balance of 0 and come out with your connection to the Dark intact.
8 Week Cooldown