Begun Training to Skilled
Have an attack blocked by your instructor's Force Barrier in a sparring match.
1 Day Cooldown
Study the differences between Protection Bubble and Force Barrier, and bring your findings to your teacher. Repeat this task again if fail.
1 Day Cooldown
Attempt to generate a Force Barrier in a combat encounter and fail, getting your shit kicked in and eating the attack you intended on blocking.
1 Day Cooldown
Generate a stable Force Barrier for the first time under your teacher's supervision.
1 Day Cooldown
Successfully use a Force Barrier to redirect a strike from a training droid away from yourself.
1 Day Cooldown
Feat
Skilled to Proficient
Using Force Barrier, prevent a section of a passageway from collapsing long enough to pass through it safely.
4 Day Cooldown
Trap an enemy using Force Barrier in a combat encounter.
4 Day Cooldown
Successfully create a Force Barrier in a combat encounter against a higher-tiered opponent, only for it to shatter when blocking the attack in question, thus allowing them to land a vital hit.
4 Day Cooldown
Use Force Barrier to block an attack in a legitimate combat encounter.
4 Day Cooldown
Save an ally from what would have been a PK, using Force Barrier.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Block a shot from a blaster weapon in a legitimate combat encounter without dropping your Force Barrier.
1 Week Cooldown
Attempt to use your Force Barrier against an opponent with Extreme Strength, and learn about energy density the hard way.
1 Week Cooldown
Survive a rock slide or similar danger through use of Force Barrier.
1 Week Cooldown
Defeat an equal-tiered opponent who has at least 3 levels of strength higher than your durability, using Force Barrier to assist you in doing so during a legitimate combat encounter.
1 Week Cooldown
Create a Force Barrier with another practitioner in a legitimate plot-essential combat encounter, blocking an attack that neither of you would have been able to block on your own and one that would make you lose the encounter if you fail at the task.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Prevent a lightsaber attack from hitting you despite it being able to pierce through, in what otherwise would have been a PK, using Force Barrier in a legitimate combat encounter.
5 Week Cooldown
Use Force Barrier to prevent a damaged starship from losing its atmosphere long enough for someone to repair the leak.
5 Week Cooldown
Successfully use a Force Barrier to defend against an extremely powerful sound-based attack in a legitimate combat encounter.
5 Week Cooldown
Save an allied player character in a legitimate combat encounter from a PK, using Force Barrier.
5 Week Cooldown
Learn to shape your Force Barrier for the first time. Surround a grenade with a Force Barrier in a legitimate combat encounter, preventing it from harming any of your allies.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Using Force Barrier in combination with a single-bladed lightsaber and Niman (using a shaped barrier around your off-hand), defeat an equal-tiered opponent who uses Jar'kai, Telekinetic Lightsaber Combat, or Saberstaffs in a legitimate combat encounter.
8 Week Cooldown
Negate the Force Push (or derivative ability) of a higher tiered opponent with your Force Barrier in a legitimate combat encounter.
8 Week Cooldown
Generate a Force Barrier of sufficient size and power to completely stop the movement of a large ground-based vehicle such as a sandcrawler.
8 Week Cooldown
Teach someone in Force Barrier to the level of Proficient.
5 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter through blocking their "ultimate/strongest attack" using Force Barrier.
8 Week Cooldown
Feat
Extreme Mastery to The Mastery
Combo with a Void Practitioner in a legitimate combat encounter against a player opponent higher than you both on the Tier List. Use the reaction of the combo to defeat that opponent in a legitimate combat encounter.
12 Week Cooldown
Withstand a Base Delta Zero using Force Barrier in a legitimate combat encounter. There must be at least one ally you are protecting in the process.
12 Week Cooldown
Initiate a Great Hunt against yourself (or have one levied against you). Broadcast your location and remain in the open, staying within a Force Barrier of your own creation. Survive for a week worth of active hunt (the Hunt will have a rule of only being active every other day (to allow for rest)).
10 Week Cooldown
Contain a Tier 0 successfully in a legitimate combat encounter, using Force Barrier.
12 Week Cooldown
Discover a way to move your Force Barriers after creating them, and not relative to yourself. Use this to win a legitimate combat encounter against an opponent higher than you on the Tier List.
12 Week Cooldown