Name: RC-1136 "Darman"
Name: RC-1136 "Darman"
Rank: Private
Tier: Low 2
Background: Darman Skirata, known as RC-1136 during service to the Galactic Republic and affectionately known as Dar, was a clone commando of the Grand Army of the Republic and member of Theta Squad, Omega Squad. He was formally adopted by his training sergeant Kal Skirata along with the other clone commandos. Darman was a Republic Commando assigned to Theta Squad and trained by Sergeant Kal Skirata. During his first mission on Geonosis, Darman lost contact with his squad mates and called for each man personally over the comm; none replied. He waited until the last LAAT/i left to see if his squad mates would return, but was forced to acknowledge that all other members of Theta Squad had been killed.
Speed: Low C Combat Speed
Abilities: Beyond Peak Human Strength. Extreme Mastery in Throwables. Mastery in Espionage, Rocket Launchers, Camouflage, Mandalorian Sabre Combat, Environmental Conditioning, Traps, and Explosives. High Proficiency in Grenade Launchers, Hunting/Tracking, Deception, Slicing, Ship Boarding, Vehicle Boarding, Blaster Pistols, and Ground Vehicles. Proficient in Slugthrowers, Mental Shielding, Manipulation, Survival Skills, Weapon Instinct, Mandalorian Hand-to-Hand Combat, Jetpacks, Sniper Rifles, Blaster Rifles, Projectors, Shotguns, Blaster Carbines, Blaster Cannons, Chainguns, Dagger Combat, Throwing Knives, Energy Shields, and Treatment & Aid.
Equipment: Extreme Mastery with Darman’s Bowcaster; Mastery in DC-17M Anti-Armour and Sniper Rifle Configurations (Level 1); Highly Proficient in DC-17M Blaster Rifle Configuration (Level 1); Proficient with Verpine Shatter Gun; DC-15s Sidearm Blaster Pistol (Level 1); MK 3 Katarn Armour; Knuckle Plate Vibroblade; 2 Thermal Detonators, 2 EMP Grenades; 2 Geonosian Sonic Detonators; 2 Micro-Mines; 4 Bore-Bangs; Commando Recon Droid; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Explosive Charges, Thermal Tape, EMP Stylus, Circuit Disruptors, Multitool
Weaknesses: Darman holds grief over the lives of his fellow clones that he has taken, especially under Abeloth’s control, to the point he will state their names every day in custom. This grief, under the grip of a thoughtful manipulator, could easily be turned against the commando. In fact, his time under Abeloth’s grip (like the rest of his squad) is a great point of trauma, one that could cause him to freeze if the memories were forcefully manipulated to the surface. Additionally, the gaps left in his mindscape by Abeloth are easy openings for any Force or Psychic-based mental intrusion technique, to even the most basic levels of proficiency. Commando Armour does sacrifice agility in favour of durability, and while this is the case for any Commando, it should be noted that due to Darman’s natural strength, it is of less concern to this particular clone. As such, one should not attempt an acrobatic approach with the intent of producing an overwhelming advantage. Like other Commandos, Darman functions best when working with his squad, and thus it is recommended that he is separated from them when a combatant is given the opportunity.
Character Status: Active