Name: Beilert Valance
Name: Beilert Valance
Rank: Bounty Hunter
Tier: Low 1
Background: Beilert Valance, also known as Valance the Hunter, was a human male bounty hunter. Born into slavery on Chorin, Valance became a miner like his father. He grew up idealizing the Galactic Empire, which he later left his homeworld to join, under designation Cadet 404-913.
Valance served alongside Han Solo as a cadet at Carida Academy, the Imperial Naval Academy on the planet Carida. He was involved in at least two altercations with Solo, and both ended up crashing during an exercise due to their conflict. While covering bombers during a battle on Qhulosk, Valance was shot down, leaving him with several permanent injuries. After being rescued by his fellow cadets, Valance enlisted for the infantry and was deployed to Mimban, where he was severely injured in the ensuing battle. The Empire repaired Valance's body with extensive cybernetics, but he was discharged from service. Valance became a bounty hunter after failing to protect his homeworld from raiders. He was mentored by Nakano Lash, who betrayed him during a mission on Corellia. Valance later resorted to breaking the Bounty Hunter Code by stealing bounties from other hunters.
The Hidden Hand crime syndicate eventually tracked down and hired Valance to hunt down Darth Vader. Leading the team of bounty hunters, which included Dengar, Chio Fain, Honnah, and Urrr'k. Valance eventually faced Vader on Heva, but most of his team was killed by Vader, and the cyborg himself was betrayed by Dengar. After capturing him, Vader offered to leave the bounty hunter alive if he worked with the Empire to destroy the Hidden Hand. Valance, however, made a deal with a group of Rebel Alliance operatives. After leading the Empire to the Hidden Hand's main base, Valance escaped, using his payment for the initial job to purchase weapons for the Rebellion, in exchange for the rebels rescuing his people from Chorin.
Valance later took on a job from his old friend Han Solo, who had become a rebel, which involved delivering the engineer Vharn and the schematics for a shield generator to the Rebellion. During the mission, he killed Vharn after learning of his treachery. After delivering the schematics to the Rebellion personally, he requested that they spend half the credits to ransom Vharn's family.
Shortly after this moment, Valance found himself displaced in the past, where things had changed, the Empire had not yet formed, and everyone he knew was much younger
Speed: Middle C Combat Speed
Abilities: Enhanced Senses via Cybernetic Eye. Beyond Superhuman Strength via Left Arm. Superhuman Strength. Beyond Superhuman Durability. The Mastery of Mental Shielding and Street Hand-to-Hand Combat. Extreme Mastery in Environmental Conditioning, Throwables, Blaster Pistols, Espionage, Dagger Combat, and Imperial Academy Hand-to-Hand Combat. Mastery in Deception, Slicing, Vehicle Boarding, Blaster Rifles, Traps, and Ship Boarding. Highly Proficient in Sniper Rifles, Pattern Recognition, and Jetpacks. Proficient with Ground Vehicles and Weapon Instinct.
Equipment: The Mastery with Palm Blasters (Level 2); Beilert’s Blaster Pistol (Level 1); Hardened Durasteel Cybernetic Armour, with: Built-In Ear Receivers, Cybernetic Eye, Ultra-Low Power Safe Mode for Critical Systems Failure, Built-In Respirator, Hollow Forearm; Pressure-based Beskar Shinbone Blade, Synthetic Organ Filter for Poisons, Scomp Link in Upper Left Arm, Heat-Resistant Left Arm with Pistons, and Piston-powered Legs and Feet with Magnetic Pods; Supply Pouch, with: Food/Energy Capsules and 2 Thermal Detonators; Medpac, with: Injectable Vials of Bacta, Stimulants, and Rechargeable Power Cells; The Mastery with E-11 Blaster Rifle.
Weapon Modifications:
Blaster Palms (2/3 Modifications)
Speed Modification (Level 2)
Sliding Charge Valve
Produces blasts proportional in power to the length of recharging.
Repeated use before recharging drains other vital systems.
Palms can be fired at a maximum of:
One-shots: Baseline through High Superhuman
Combat-Ending (2-5 non-critical hits, 1 critical hit): Low/Middle Beyond Superhuman
Attrition (6-20+): High Beyond Superhuman, Low/Middle Extreme
Stagger (cosmetic effect): High Extreme, Low/Middle/High Beyond Extreme
Wall (no effect): Insane Durability
Weaknesses: Valance harbours deep self-loathing over his cybernetic nature, hating droids and what he has become. Pointed Dun Moch on this front, particularly framing him as "no longer a man," will destabilise him and create exploitable openings. He is also driven by personal attachments far more than his bounty hunter facade suggests, repeatedly abandoning objectives to protect people he cares about, especially children. Manufacturing a scenario where Valance believes an innocent is endangered will reliably draw him out of a defensible position, and pairs poorly with his tendency to charge head-on at vastly superior targets like Sith. Valance gravitates towards close-quarters where he is most dangerous but also most predictable, and a combatant who can maintain distance and force sustained ranged exchanges removes much of his advantage. Finally, his cybernetics are his greatest structural vulnerability. With his musculature, skeleton, respirator, palm weaponry, and even his replaced heart all dependent on mechanical systems, EMPs, ion weaponry, or magnetic disruption should be treated as the primary engagement tool against him where available.
Character Status: Active