Name: Seraphina Koré
Name: Seraphina Koré
Rank: Spice Runner
Tier: Low 4
Background: Seraphina was a Force sensitive human female born in 43 BBY during the late Galactic Republic Era. She was raised in a stable and disciplined household by a loving mother and a strict father, both of whom instilled in her values of manners, grace, respect and honour. Her mother was openly affectionate and deeply devoted, while her father maintained a reserved and pragmatic disposition, often engaging in covert dealings beneath public scrutiny. These activities were conducted in part to preserve political stability and maintain discreet ties with the Republic, while also providing limited support to Jedi operating in increasingly unstable conditions.
Following the Day of Chaos, Seraphina was evacuated from Coruscant aboard a Republic shuttle alongside a small group of Jedi survivors who had escaped the destruction of the Jedi Temple. Prior to departure, her father somehow anticipated the impending catastrophe and bid farewell to both his wife and daughter. The separation that followed was sudden and violent. As Seraphina attempted to assist her mother onto the evacuation shuttle, a hooded figure forcibly intervened, wrenching her mother away. Seraphina was pushed into the shuttle moments before the doors sealed. Her final sight of Coruscant included the cloaked figure restraining her parents, before she lost visual contact with them entirely. This moment became the defining trauma of her early life, leaving her with a fixation on the identity of the attacker and the fate of her family.
Following the evacuation, the shuttle made landfall on Nar Shaddaa in the Hutt Space region of the galaxy. The surviving passengers dispersed immediately in order to avoid detection and secure their own survival. Seraphina, now stranded and without guidance, remained on the smuggler world and was forced to adapt to its criminal underworld. Deprived of her former life and support structure, she began undertaking low level work including deliveries, reconnaissance for local gangs and opportunistic theft. Although this lifestyle directly contrasted with her upbringing, it became a necessity for survival.
Over time, Seraphina developed an interest in spice running operations due to their mobility across the galaxy, high financial reward and access to off world travel. Despite limited awareness of the dangers involved, she was drawn to the profession as a means of both survival and eventual investigation into her past. She eventually secured employment as a crew hand within a spice running outfit, where her duties included cargo handling, distraction tactics during law enforcement encounters and general logistical support. While the role placed her in constant danger, it provided her with the means to traverse the galaxy and further her long term objective of locating the hooded figure and uncovering the truth behind the disappearance of her parents.
Speed: High H Combat Speed
Abilities: Highly Proficient in Survival Skills. Proficient in Espionage, Deception, and Manipulation. Skilled in Mental Shielding, Street Hand-to-Hand Combat, Ground Vehicles, and Hunting/Tracking.
Notable Force Abilities: Proficient in Force Sense. Skilled in Farsight.
Balance: 83.
Midichlorian Count: 9,548.
Equipment: Seraphina has no formalised combat training, and thus should be engaged clinically and directly should a combat encounter come to pass. Seraphina would do whatever might be necessary in order to see her family again, and this is an easy avenue for manipulation should one learn of it. Seraphina harbours a lot of anger towards the Hooded Man who separated her family, and one could cause her to act irrationally in a combat encounter through usage of this subject with Dun Moch. Seraphina also exhibits a strong stubbornness, and thus may stay the course on an action that could be unwise. This thus leaves the opportunity for a combatant to predict her moves and strategies.
Weaknesses: While a brilliant diplomat, Cassandra does not have much for blaster skills or any combat abilities for that matter. As such, a reliable and moderately trained combatant will kill her quite quickly. The only thing that needs to be considered as dangerous is her company with the likes of Count Dooku and others, but if she can be separated from her companions, she can be dispatched with ease. And while she has latent Force sensitivity, it is not tuned enough to even be used in combat effectively; usually being used subconsciously to help her with diplomatic affairs.
Character Status: Active