Name: Wrecker

Rank: Member of the Bad Batch

Tier: High 2

Background: Wrecker was a genetically modified Clone trooper who served as a member of Clone Force 99 during the Clone War and beyond. Wrecker was genetically modified with extreme strength enough to let him lift entire gunships. Wrecker took an immediate liking to explosives and destruction, taking any chance he could get to blow stuff up. Wrecker along with his squad were trained by the Mandalorian Near Farr who trained them to be an elite unit of the Republic. The squad would form many unique strategies which often used Wrecker's intense strength to their advantage.

Wrecker found thrill and excitement in fighting and combat when the team was deployed on the frontlines of the war. He would take part in many battles across the war including Mandalore, Sullust, and Eriadu where he would fight bravely alongside his squad and earn a reputation that reached many in the Republic. Wrecker would come to be known as brash and reckless, and while true, the Clone never once compromised the mission or objective.

Wrecker and his squad would find themselves on the planet of Tatooine after answering Axis' call to aid him on a string of missions against the Eternal Empire. The squad would spend the next year traveling the galaxy with Axis on a variety of missions, spending time on Copero, Nar Shaddaa, Iego, and Craci. While the downtime was extensive, Wrecker would greatly enjoy the missions that he would bring him on, giving Wrecker a challenge and a fight worth the wait. The Bad Batch would be split up for some time, with Wrecker and Crosshair traveling off to fight Abeloth with Axis while Hunter and Tech traveled off to fight her elsewhere.

Speed: High D Combat Speed

Abilities: Superhuman Strength and Durability. Extreme Mastery in Explosives. Mastery in Improvised Hand-to-Hand Combat and Throwables. Highly Proficient in Mandalorian Sabre Combat, Martial Weapons, and Mental Shielding. Proficient with Vehicle Boarding, Jetpacks, Blaster Rifles, Blaster Pistols, Rocket Launchers, Shotguns, and Blaster Cannons.

Equipment: Modified Katarn-class Commando Armour; Mastery with all forms of the DC-17m; Crushgaunts; 2 Thermal Detonators; 2 EMP Grenades; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool; Vibroknife

Weaknesses: Wrecker is what one could call an “idiot”, though do not underestimate him. The clone is brash and will charge head first into combat and a smart combatant could instantly subdue him by using the environment or his reckless moves against him. However, he could be manipulated into a trap at the promise of explosions and blowing up the enemy. Leaving him open and exposed as he charges in to deal with enemies up close would allow one to easily remove the clone from the equation. He also has a paralysing fear of heights, and one can use that to their advantage.