Name: Alpha-Ø2 “Spar”

Rank: Deserter

Tier: High 2

Background: Spar, born Alpha-Ø2, was a rogue Alpha-class Advanced Recon Commando who became a Mandalorian fought for the Confederacy of Independent Systems for a few months during the Clone Wars. Alpha-Ø2 was cloned from the Mandalorian bounty hunter Jango Fett on the planet Kamino for the Grand Army of the Republic. An aberrant clone with more independence and free-thinking than his fellow soldiers, Alpha-Ø2 found after eight-and-a-half years that he had inherited the memories of Jango Fett. With the aid of Cuy'val Dar doctor Mij Gilamar, Alpha-Ø2 made his escape off Kamino in the hold of Slave I, taking the name "Spar" from what the Kaminoan trainers had called him.

Spar travelled the galaxy as a bounty hunter before the Clone Wars. When war broke out he travelled to Mandalore and became a Mandalorian before he followed in Jango's footsteps and had a brief stint in the Confederacy of Independent Systems. He later joined the Muunilinst 10 and fought alongside them on Kamino.

Speed: Middle C Combat Speed

Abilities: The Mastery from Camouflage. Extreme Mastery in Blaster Pistols. Mastery in Deception, Espionage, Hunting/Tracking, standard Hand-to-Hand combat types, Jetpacks, Projectors, Explosives, Mandalorian Sabre Combat, Weapon Instinct, and all weapon types. Highly Proficient in Treatment & Aid, Mental Shielding, and Cloaking Devices. Proficient in Throwables, Treatment & Aid, Manipulation, Slicing, and Survival Skills.

Equipment: Beskar Armor; Z-6 jetpack; WESTAR-M5; Mandalorian Blaster Carbine; 2 DC-17s; 2 WESTAR 34s; Verpine Shatter Rifle; wrist flamethrower and wrist grappling hook with a less fatal electric feature; 6 thermal detonators; 3 smoke grenades; wrist rocket launcher; 2 ion grenades; 2 reverse polarity grenades; 2 EMP grenades; 2 fragmentation grenades; vibrosword; vibroblade; Kal; and a utility belt with ammunition, basic medical supplies, multitool, and a spare grappling hook.

Weaknesses: His armour is light and thus has weak spots, especially around the joints. Threatening his loved ones or bringing up Kamino will cause Spar to fly into a rage, which one can exploit in combat to eliminate him. To use a lot of his skills left over from his memories of Jango that are now gone, Spar needs to act on reflex and muscle memory. As such, his attacks are less thought through; and thus he is less likely to predict feints and other such deceptive attacks in a combat scenario.